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vcePlayMessage
Description
- Starts playing one message from the specified voice object.
Prototype
- DWORD vcePlayMessage ( VCEHD vh,
unsigned message,
VCE_PLAY_PARMS *parms)
- vh Handle of an open voice object.
- message Message number to play. Use zero (0) to play the contents of a flat file, WAVE file, or memory block.
- parms Pointer to a parameter structure. Set this to NULL to use default values. The VCE_PLAY_PARMS structure is:
typedef struct
{
DWORD size;
DWORD DTMFabort;
INT32 gain;
DWORD speed;
DWORD maxspeed;
} VCE_PLAY_PARMS;
- See the Details section for a description of these fields.
Return Values
Events
Details
- This function starts playing from the beginning of the specified message number in the voice object specified by vh.
- vcePlayMessage always returns immediately and, if the return is SUCCESS, a VCEEVN_PLAY_DONE event occurs when play completes.
- All unused (or deleted) message numbers in the valid range refer to zero-length messages and do not result in an error when referenced.
- The range of valid message numbers is dependent on the object type:
Note: The special message number VCE_ALL_MESSAGES allows you to play all messages in an object as one message.
- After play ends, you can call vceGetContextInfo to get the number of milliseconds actually played, by looking at the position field of the context information.
- The voice object and message number become the current message for the CTA context in which the voice handle was opened. After play stops, you can resume playing from the current position with vcePlay. You can adjust the current position with vceSetPosition before resuming.
- The VCE_PLAY_PARMS structure contains the following fields:
Note: Refer to Appendix C for more information about the play parameters.
See Also
- vceDefineMessages, vcePlay, vcePlayList, vceSetPosition, vceStop
Example
/* play a message and wait for completion */
extern CTAHD CtaHd;
extern CTAQUEUEHD CtaQueueHd;
void myPlaymsg(VCEHD vh, unsigned message)
{
CTA_EVENT event;
vcePlayMessage (vh, message, NULL) ;
do
{
ctaWaitEvent( CtaQueueHd, &event, CTA_WAIT_FOREVER);
} while (event.id != VCEEVN_PLAY_DONE); /* Ignore other events */
}
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